Unfortunately, we found that the progression system simply isn't as well paced as it should be. Perhaps you'd prefer to focus on playing, earning experience points with every win, and moving up through the levels, from Rookie all the way through to Master. It's shopping and golf, together at last, but fortunately you don't have to spend too much time with this side of the game if you don't want to. At a basic level your character has stats in power, control, accuracy, spin and curve, but these can be influence by buying and wearing different clothes, winning and wearing different rings, buying wacky new clubs and using different caddies. We're all used to golf games with RPG elements - levelling up, rivalries between players, that kind of stuff, but Pangya! takes it to a very cutesy anime-inspired place. So, we've established that the golf mechanics are pretty decent, but what's with all the zany characters, shopping bag caddies, crazy effects on the balls when you hit them, constant references to pang, strange pre-game conversations and so on? This is the love it or hate it aspect of the game. Of course, you also need to factor in whether you're putting uphill or down - again, this is displayed on-screen. This system means you can get a good sense of the undulations of the green, and doesn't take long to get used to. If it's just left of centre, for instance, you know it's just a gentle slope to the left, whereas if it's at the very edge of the square on the left, you know it's much steeper. Each square has a dot in it indicating the slope of that particular bit of green. Land on the green and you're presented with the usual grid-based array. Whether you're swinging with the Wii-mote or just hitting buttons, the putting system also works well. The good thing about switching to button presses (based on the old hit B to set your power, then hit B again to set your accuracy) is that you're still navigating the courses and setting up your shots using the pointing functionality of the Wii-mote, but you can do it from the couch rather than while standing up. Physically swinging is all well and good if you're playing Wii Sports or something similar, but in a game like Pangya! Golf you're playing for hours at a time, and after a couple of 18 hole courses, the novelty soon wears off. Plus, you can also switch to a button press swing system in the options menu, which is what we did after getting sick of standing in front of the tele. It's not nearly as natural a motion as you'd expect, but works relatively well, judging speed, straightness and follow through. Draw back your virtual club to fill the power metre, and when you're happy with the level, hold A and swing. Actually hitting the ball is a little different than you may expect. Other things to pay attention to are the lie of the ball (if you're in the rough you'll only be able to generate a percentage of the club's normal power, so take that into account when choosing how hard to hit the ball), the wind conditions (again, clearly displayed) and the undulations of the course. Want to make an adjustment to the ball's spin? Just point at and select the ball in the lower left corner and you can make the changes (using the D-pad oddly enough). You can even point and click where you want to hit the ball to quickly switch angles and clubs. You can also switch to Aerial View, which is a top down viewpoint of the course, and is navigated just as simply. Wii pangya golf tv#Physically moving the Wii-mote towards the TV while holding B sees the camera moving along the course, while pointing to the top or bottom of the screen raises and lowers the camera's elevation respectively. Wii pangya golf free#Switch to Free View before taking a shot, for instance and you can point at the screen to move about the course. Wii pangya golf full#As you'd expect, Pangya! Golf makes full use of the Wii-mote as a golf club, but it also goes a few steps further.
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